Fredrik Skåtar offers 3 different workshop formats:
1) Introduction course for beginners with selected tutorials that aim at creating an overview of Grasshopper.
2) an intermediate course that extends the introduction course, with more focus on individual tasks.
3) an advanced course focusing on production-specific geometrical operations and simulations.
See the following pages or the PDF document for more information on each course. All courses are accomanied by video tutorials and explanatory files. The workshop language is English, German or Swedish.
Rhinoceros is a direct NURBS-modelling software and Grasshopper is its parametric interface: a graphic algorithmic editor. In Grasshopper, the workflow itself is created by combining precreated scripts represented as building blocks. When these are connected with cables, the user creates an algorithm that builds a certain geometry, which is always visible as a virtual 3d-model in the Rhinoceros workspace.
Grasshopper can create numerous objects instantly and change their individual or shared properties in real-time (depending on computer power) by changing the base parameters of the algorithm (hence the term parametric design).
Rhinoceros is a direct NURBS-modelling software and Grasshopper is its parametric interface: a graphic algorithmic editor. In Grasshopper, the workflow itself is created by combining precreated scripts represented as building blocks. When these are connected with cables, the user creates an algorithm that builds a certain geometry, which is always visible as a virtual 3d-model in the Rhinoceros workspace.
Grasshopper can create numerous objects instantly and change their individual or shared properties in real-time (depending on computer power) by changing the base parameters of the algorithm (hence the term parametric design).
The workshops
Fredrik Skåtar offers 3 different workshop formats:
1) Introduction course for beginners with selected tutorials that aim at creating an overview of Grasshopper.
2) an intermediate course that extends the introduction course, with more focus on individual tasks.
3) an advanced course focusing on production-specific geometrical operations and simulations.
See the following pages or the PDF document for more information on each course. All courses are accomanied by video tutorials and explanatory files. The workshop language is English, German or Swedish.
Created for beginners, the course presents a selection of tutorials that aim for creating an overview of Grasshopper, focusing on operations that are not possible to do with other software. The workshop leader will explain the design strategy that the user has to apply when working with algortihmic design. Approximately 80% of the time will be used for tutorials, where the participants follow the workshop leader’s instructions. The remaining 20% of the time will be allocated for individual tests and repitition with support from the workshop leader.
Created for participants with some foreknowledge, this course elaborates the topics from the introduction course in practice. That is, every participant will work on an individual test design or an existing project, based on the topics from the introduction course, continously supported by the workshop leader. From Fredrik Skåtar’s experience as a university lecturer, this individual, goal-driven concept has proven to be highly beneficial for learning how to use Grasshopper independently and as part of one’s design process. The time will be divided in two equal parts: • 50% for individual drawing and/or application on one’s own project, supported by the workshop leader. • 50% for recap-tutorials, problem-solving deriving from the individual work and a few new tutorials if time allows, for example: - Orienting - Geometrical adjustments - Surface approximation
Created for participants with intermediate foreknowledge and extensive 3d-modelling experience, this workshop focuses on finalisation in combination with other software. That is, focus will be on adding or modifying geometry crucial to production, e.g. to parametrically model edges, mitres, tolerances and so forth, as an alternative to applying such details by hand—topics such as: - Surface reconstruction - Tolerances and adjustments - Edge transformations - Surface manipulation Depending on the days at hand, there will also be tutorials on these topics: - Kangaroo physics - Introduction to third-party plugins: Lunchbox, Weaverbird, Human The time will be divided in two equal parts: 50% for goal-driven individual drawing and/or application on one’s own project, supported by the workshop leader and 50% for tutorials.
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